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I would go with Sketch and create the Lottie Animations in Illustrator. So it might result in cluttered files when converting stuff in between (Sketch > Lottie, XD > Illustrator > Lottie) I guess you know how strong sketch for handoff to the de is. But you should think about your workflow. If your project depends heavily on Lottie than you might be right to do everything in Illustrator/XD.
![animate an adobe illustrator with after effects animate an adobe illustrator with after effects](https://helpx.adobe.com/content/dam/help/en/after-effects/how-to/map-animation/jcr_content/main-pars/image/map-animation_1800x1012.jpg)
I don*t know how heavy your project is in terms of illustrations for the app. You can copy paste vectors between illustrator and sketch, but with some glitches in terms of mask and strokes.
![animate an adobe illustrator with after effects animate an adobe illustrator with after effects](https://helpx.adobe.com/content/dam/help/en/after-effects/how-to/animate-picture/jcr_content/main-pars/image_1532214343/animate-picture-step2.jpg)
If i need a Lottie Animation than i go into illustrator and create there my illustrations for Lottie. Adobe put some functionalities in for mobile design but not what sketch does give to you. I design in sketch apps, i would consider illustrator not really suited for app design. If a tool doesn’t have it, I can not use that tool professionally. Adjustment layers (levels, gradient maps etc) are nice, but not as essential as having masking that actually works. Making these icons would be painful in anything that’s not Ai.įor Photoshop, the main things other tools lack relate to masking and styling abilities. There’s so many vector abilities that Illustrator has that I miss in other tools. I try my best to use everything, even if I just use some tools casually. I want component driven design, but there aren’t any good options that also have the other manadatory features I want. Artboards are terrible in Ps, and you can forget about component driven design in Ai and Ps. I do also realise that all tools have their own strengths and weaknesses, and there’s plenty of things Ai and Ps do badly or not at all. It’ll honestly come down to the volume of assets and which part of the process you want to be easy.įeature wise, it’s quite a few things. Having said that, if you have all the parts built in almost any tool, and if you have Ai and AE installed, it should be possible to get everything into AE. If they’re going to be predominately vector and Ai → AE → Lottie, then all should be good, quality wise. Illustrator isn’t perfect though - if you plan on using a lot of bitmap assets in the project, then exporting them from Illustrator is noticeably worse quality than most other tools (poor quality shape antialiasing, gradient banding, other issues). That’s a huge concern, especially when you get to the production end of the process. It’s also worth mentioning that Illustrator is colour managed. If you want to build high level prototypes with basic interactions, XD is a good choice. Symbols in XD are lacking, too (you can’t yet resize individual instances without affecting all other instances). The prototyping is fairly basic, and its drawing abilities are weak compared to Illustrator. XD honestly doesn’t do a whole lot right now. Illustrator is very capable in the right hands. I think a lot of it will depend on your comfort level with Illustrator.